Who's a Geek?

01-Jul-09 1:30 PM by kgagne

Earlier this week, John Hodgman, perhaps best known as the PC from Apple's "Get a Mac" ads, spoke at the annual Radio & TV Correspondents' Dinner, with President Obama in attendance:

Though the USA's current presidential administration does seem to be more science-oriented than its predecessor, the correlation between that and the President's own geeky nature and background is oft overlooked.

Barack the BarbarianObama's familiarity with Superman's legacy is evident not only in the picture Hodgman presented, but also when Obama roasted McCain some months ago. The President has since appeared in several comics of his own, including not only Spider-Man, but also an original title that segues perfectly with Hodgman's slideshow.

However, as proud as I am to have a geek president, I think we need to consider the image that Hodgman reinforced. It was just a decade or two ago that geeks were shoved into lockers, had sand kicked in their face, and never, ever got the girl. To hear Hodgman speak, those days are still with us, and the lines are still sharply delineated as the jocks-and-geeks war rages on.

In reality, as society becomes more technologically dependent, the geeks are inheriting the earth. Those who know how to use Twitter aren't just sharing lolcats; they're helping the Iranian revolution. Playing video games does not make us geeks; that activity has gone mainstream. Some of us would just as soon go for a 150-mile bike ride as we would watch Star Trek.

So if not the classic stereotypes of yesterday, and not the extremes that Hodgman parodied, then what defines the modern geek?

For that, I'll let geeks speak for themselves:

Summer Slowdown at Showbits

26-Jun-09 6:51 AM by kgagne

I try to keep my personal life from Showbits, but sometimes it's my personal life that keeps me from Showbits. Such is the case with the lack of new content recently, as other commitments have gotten in the way:

Each of these landmarks required many nights of rehearsing, editing, and training — time that would otherwise be given to Showbits. I regret that it's left me unable to offer commentary on the passing of such luminaries as Ed McMahon, Farah Fawcett, and Michael Jackson. I hope to eventually do so, and to review films such as Fanboys and Up.

In the meantime, I hope you are enjoying your own holidays. If you haven't already, check out the seven films that made up Showbits' summer shorts special. It'll give us something to discuss when I return!

Transformers: Revenge of the Foul

18-Jun-09 5:35 PM by kgagne

This Friday, the sequel to the 2007 film Transformers will land. Based on my experience two years ago, I am confident in my decision to not support the new movie. It's not that the original was bad (though it was); it's that it deviated too significantly from my expectations. Lowering my expectations helped me enjoy the second Fantastic Four film more than the first, but in the case of Transformers, my expectations are fixed not in terms of quality, but of subject matter. I grew up on the Eighties cartoon (which is soon to be re-released on DVD) and consider it the quintessential version of giant, extraterrestrial, shape-shifting robots fighting each other in our own backyard. I respect that changes need be made when adapting this story to a new medium, but making it into an adolescent, anthropocentric comedy crossed the line.

I'm amazed that these movies are written by Roberto Orci and Alex Kurtzman, who brought us not only the entertaining (but predictable) Mission:Impossible III, but more significantly, the recent reboot of Star Trek. How can the same team produce such divergent quality? But then, if my idea of a good movie is Orson Welles playing a toy, then maybe my perspective is skewed.

Regardless, I expect Transformers: Revenge of the Fallen to not be this summer's only disappointing film about robots. What if those two movies didn't just morph, but merged? Would they form… Transforminators?

Or maybe Transformers on its own already has more robotic characters than even we realize:

Though obviously a spoof, this concept isn't altogether foreign. The movie S1m0ne suggested something similar, in which the protagonist created a completely artificial actress whose performance indistinguishable from authentically wooden acting. Though the film was fictional, the recent 'Emily' image metrics demonstration showcases the ability to generate a computerized face from a real one.

Now if only they could make computerized computers that can change shape, act, and star in a critically successful film…

(Hat tip to Blake Patterson)

Read Showbits on your iPhone or Kindle

08-Jun-09 1:17 PM by kgagne

If you have either an Apple iPhone cell phone or an Amazon Kindle eBook reader, you can now read the Showbits on these mobile devices. For the iPhone, you'll need the free Kindle for iPhone application. Then you can find us in the Kindle Store, where a subscription to the blog is only $.99. (Accessing this site directly, or receiving it via email or RSS, will both always be free.)

If you read the blog using either of these methods, please let us know what you think! Or if there are additional ways you'd like us to get content to you, please leave a suggestion.

Summer Shorts: Signs

07-Jun-09 12:00 PM by kgagne

Today's short is the final in our seven-day series, and you'll see that I saved the best for last. Unlike World Builder and Unloved, which build upon existing relationships, in Signs, we're there to see one blossom:

Many of this week's shorts have lacked dialogue, but none have thrived within that limitation as eloquently as Signs. It's a similar language barrier to what we saw in Lost in Translation, which I like for many of the same reasons as Signs: the main character, disconnected from everyone, is adrift in an unfamiliar environment, resigned to his endless existence… until he connects with someone who can empathize, changing (and inspiring) everything. It's a palpable and relatable loneliness that comes with an enviously happy ending.

Like everyone else, each of us is different, and I think we've all sometimes felt that our uniqueness separate us from the rest of humanity. Our differences may even seem like bad things, and we think the answer can be found in conformity and uniformity. As Signs demonstrates, it is not in denying, but in expressing, ourselves that we can be most comfortable in our world. Sometimes, that means finding someone to be different with — someone who shows faith and confidence in who you are, before you can find those things in yourself. Regardless, I hope this is the beginning of a radical change for our young office worker, wherever or with whomever he finds himself in the future.

Signs was made as a candidate for the Schweppes Short Film Festival by @Radical.Media, the company that was also responsible for the Superman and Seinfeld commercials for American Express. As amusing as those advertisements were, they lacked the innocence of Signs, as well as its moral:

It is better to have a regret of action than a regret of inaction.

Summer Shorts: The Hunt for Gollum

06-Jun-09 12:00 PM by kgagne

Hot on the heels of yesterday's Dungeons & Dragons short is another fantasy epic, the length and quality of which is in sharp contrast to Choices. The Hunt for Gollum, released on May 3rd, is a prequel set just before the beginning of The Fellowship of the Ring. At 40 minutes, it stands at the long end of "short", such that it exceeds the constraints of a single YouTube video. The entire film is available as a single high-definition viewing on the official Web site, but here it is divided into four separate videos, compiled into a single playlist:

This film most impressed me in its ability to echo Peter Jackson's trilogy in look, which required not only casting talented look-alikes as Aragorn and Gandalf, but applying high-value costumes and makeup. This could not have been cheap, but the end product benefits from the investment. I speak from experience what a difference such dedication can make. I once appeared in an independent fantasy film called Tomorrow's Night. Whether or not that movie was ever released, I don't know; it may be best if it was shelved, as unlike the low-budget films featured this week, Tomorrow's Night was no-budget.

The no-budget <em>Tomorrow's Night</em> features Ken Gagne as the guy in the potato sack.

The no-budget Tomorrow's Night features Ken Gagne as the guy in the potato sack.

What impressed me less was the script itself. As a prequel, The Hunt for Gollum neither fills necessary gaps nor leaves room for surprises. It can end only so many ways without disrupting what's to follow in J.R.R. Tolkien's well-known trilogy and Peter Jackson's popular adaptation of same. What we get instead is a lot of running around and fighting. Fortunately, that's what Hunt does best, as the choreographer and characters obviously know what they're doing. This film may lack the heavy-handed morality of Choices, but I far prefer it for its ambition and subtlety.

If the idea of an untold tale of LotR doesn't sit well with you, there is some relief to be found in the pending live-action adaptation of The Hobbit, which Peter Jackson is writing as two films. It was originally believed that the second of these films would be an original story filling in the sixty years between the conclusion of The Hobbit and the commencement of Fellowship. Fortunately, Mr. Jackson recently clarified: "We decided it would be a mistake to try to cram everything into one movie… [This] allows us to make The Hobbit in a little more style, if you like, of the [LotR] trilogy."

In part, Independent Online Cinema has done with The Hunt for Gollum what even Peter Jackson would not. Thank goodness to online media for giving us a place to be bold and experimental.

Summer Shorts: Choices

05-Jun-09 12:00 PM by kgagne

All the shorts posted thus far, even those inspired by existing properties, have been standalone films, requiring no background knowledge to appreciate. Choices deviates from that path, being based on one of my favorite Saturday morning cartoons, Dungeons & Dragons, the complete series DVD box set of which included this short:

As you might imagine, I did not choose this film for its pedigree of actors. It's instead an example of a cartoon come to life, which is always a risky proposition (especially when the source material, a pencil-and-paper RPG, is yet another medium removed). In its limited television run, the D&D cartoon never saw a satisfying conclusion, opening the door for films such as Choices that posit the protagonists — kids from our own world trapped in a fantasy realm — never made it back home. What situations would they face, and what decisions would they make, in the face of such despair?

Unfortunately, this is a flawed premise for such a vignette, as the same topic was already addressed by the original cartoon. Episode 20 of 27, "The Dragon's Graveyard", had the heroes' salvation sabotaged once again by the evil Venger. After too many such defeats, the kids go on the offense and take the battle to the wicked warlord. The episode culminates in them capturing Venger, and as Hank pulls back his magical bow, the audience asks, will he really do it? Of course not — this is a Saturday morning cartoon! Hank instead shoots Venger's bindings and sets him free, but with a warning.

Hank's decision was as much about a moral lesson for the show's youthful audience as it was about complying with television standards. Whereas Japanese anime has generally been more realistic in showing the consequences of violence, animation intended for an American audience has historically been limited to a safer setting. The ABC cartoon ReBoot often made the most of the situation by parodying its censors, BSnP. In one scene, the hero was to make a hasty entrance by crashing through a window, but instead deployed a protective bubble called a "BSnP" that safely transported him through the barrier with no damage to either.

As an online production, Choices is not restricted by these censors. But without that boundary to work within, it doesn't demonstrate the creativity of either Dungeons & Dragons or ReBoot. Though it's entertaining to see one director's vision of popular series come to life, this adaptation doesn't offer much beyond that.

Summer Shorts: Unloved

04-Jun-09 12:00 PM by kgagne

Like What's In the Box?, today's video is based on a video game, and like World Builder, it's about a man who doesn't know how to show his deep devotion for another. Although the premise isn't all that different from the Twilight Zone episode "Elegy", Unloved exchanges humor and wonder for the morbid and macabre:

Many of the summer shorts featured here this week feature either little to no dialogue, or a heavy emphasis on special effects (or both). In contrast, Unloved is all about mood, atmosphere, and characterization. It subtly prepares us for something, even if we don't know what, as we are disturbed by what we don't see before we are by what we see. It's exactly what I found most engaging in the game it is inspired by, Eternal Darkness. None of the characters or situations in Unloved are lifted from that material, but both media feature similar themes of rational people driven to insanity, and yet whose actions remain perfectly justifiable within their own broken minds.

Both movie and source eloquently fit the game's subtitle: Sanity's Requiem.