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	<title>Showbits &#187; 1983</title>
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	<description>A blog of news, reviews, commentary, and quirks from Hollywood and Broadway, with a focus on quirky, geeky stuff like Star Wars, Star Trek, and superheroes.</description>
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		<title>WarGames: Still Alive</title>
		<link>http://www.showbits.net/2008/10/04/wargames-2-the-dead-code/</link>
		<comments>http://www.showbits.net/2008/10/04/wargames-2-the-dead-code/#comments</comments>
		<pubDate>Sat, 04 Oct 2008 14:53:51 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[1983]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Amanda Walsh]]></category>
		<category><![CDATA[Dead Code]]></category>
		<category><![CDATA[Joshua]]></category>
		<category><![CDATA[Matt Lanter]]></category>
		<category><![CDATA[The Dead Code]]></category>
		<category><![CDATA[War Games]]></category>
		<category><![CDATA[War Games 2]]></category>
		<category><![CDATA[WarGames]]></category>
		<category><![CDATA[WarGames 2]]></category>
		<category><![CDATA[WOPR]]></category>

		<guid isPermaLink="false">http://www.showbits.net/?p=342</guid>
		<description><![CDATA[There is sometimes little difference between &#034;sequel&#034; and &#034;remake&#034;. Teen Wolf 2 and Evil Dead 2 are examples of films with plots that changed little from the original, regardless of differences in context or quality. Such movies often suggest a disrespectful grab for more money based on an unexpected hit; rarely do these sequels offer [...]]]></description>
			<content:encoded><![CDATA[<p>There is sometimes little difference between &#034;sequel&#034; and &#034;remake&#034;.  <em>Teen Wolf 2</em> and <em>Evil Dead 2</em> are examples of films with plots that changed little from the original, regardless of differences in context or quality.  Such movies often suggest a disrespectful grab for more money based on an unexpected hit; rarely do these sequels offer anything new to please fans who want more, but not more of the same.</p>
<p>After watching <A HREF = "http://www.showbits.net/2008/07/02/wargames/#more-312" TITLE="Shall We Play a Game?">the trailer for <em>WarGames 2</em></A>, I figured this straight-to-DVD sequel to be another such retread.  For the most part, I was right: after playing an online game, a high school student is mistakenly targeted by the government as a security risk, overlooking the computer that aims to kill millions.  Oh, sure, some of the details have been changed.  RIPLEY (the sequel&#039;s version of the 1983 artificial intelligence Joshua) does not seem mistaken about reality vs. fantasy; &#034;she&#034; (as her developers constantly refer to her) seems to be doing exactly what she was programmed to.  She also has access to, and control of, almost any electronic resource, including from security cameras and traffic lights to <A HREF = "http://en.wikipedia.org/wiki/MQ-1_Predator" TITLE="MQ-1 Predator on Wikipedia">unmanned planes</A> and orbiting satellites, and will use them for what she deems the betterment of mankind.  In these regards, she is more akin to <A HREF = "http://en.wikipedia.org/wiki/Colossus:_The_Forbin_Project" TITLE="Colossus: The Forbin Project">Forbin&#039;s Colossus</A> than the malicious <A HREF = "http://en.wikipedia.org/wiki/Skynet_(Terminator)" TITLE="Skynet (Terminator) on Wikipedia">Skynet</A> or malfunctioning <A HREF = "http://en.wikipedia.org/wiki/HAL_9000" TITLE="HAL 9000 on Wikipedia">HAL</A>.  Little else of interest plays itself out in the first hour, which follows the <em>WarGames</em> formula with little originality or innovation.<br />
<center><br />
<a href="http://www.showbits.net/wp-content/uploads/2008/10/wargames2.jpg" class="thickbox" rel="" title="Shall we play a game?: RIPLEY&#039;s suite of games is eerily familiar, with one notable addition."><img src="http://www.showbits.net/wp-content/uploads/2008/10/wargames2-546x306.jpg" align="center" alt="Shall we play a game?: RIPLEY&#039;s suite of games is eerily familiar, with one notable addition." title="WarGames 2" width="546" height="306" hspace="6" vspace="6"></a>
<p><small><b>Shall we play a game?</b>: RIPLEY&#039;s suite of games is amusingly familiar, with one notable addition.</small></center>
<p>It&#039;s only in the last third of the film that the superficial references to the 25-year-old predecessor that <em>The Dead Code</em> finally reveals itself as a full-blown homage to the Eighties.  This is not <em>WarGames: The Next Generation</em> &mdash; no actors appear in both films, and no one is revealed to be David Lightman Jr.  What we end up with is a celebration of history that will make retrocomputing hobbyists jump for joy.  It&#039;s like watching the first three seasons of <A HREF = "http://www.showbits.net/tag/enterprise/" TITLE="Star Trek: Enterprise on Showbits"><em>Enterprise</em></A> only to see the show remember its roots and pay tribute to its legacy in the fourth season.  I actually found myself cheering for <em>Dead Code</em> protagonists, suggesting an emotional involvement that&#039;s rarely evoked by big-budget Hollywood films.  I was almost sorry to see it end.</p>
<p><em>WarGames 2</em> has some consistent failings: for example, it should be grateful this review is not part of the &#034;<A HREF = "http://www.showbits.net/tag/computerworld/" TITLE="Security Goes to the Movies">Security Goes to the Movies</a>&#034; series, as artistic license resulted in plenty of silly technological foibles.  At least the actors, young and old, do their best with a corny script.  All that said, the best reason to see this movie is if you&#039;re a fan of the Matthew Broderick original.  In the game of trying to best that unbeatable cult hit, <em>The Dead Code</em> finds its groove in conceding: the only winning move is not to play.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Shall We Play a Game?</title>
		<link>http://www.showbits.net/2008/07/02/wargames/</link>
		<comments>http://www.showbits.net/2008/07/02/wargames/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 21:00:13 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[Films]]></category>
		<category><![CDATA[1983]]></category>
		<category><![CDATA[Ally Sheedy]]></category>
		<category><![CDATA[anniversary]]></category>
		<category><![CDATA[Dabney Coleman]]></category>
		<category><![CDATA[Dead Code]]></category>
		<category><![CDATA[global thermonuclear war]]></category>
		<category><![CDATA[hackers]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[John Badham]]></category>
		<category><![CDATA[Matthew Broderick]]></category>
		<category><![CDATA[The Dead Code]]></category>
		<category><![CDATA[WarGames]]></category>
		<category><![CDATA[WarGames 2]]></category>

		<guid isPermaLink="false">http://www.showbits.net/2008/07/02/wargames/</guid>
		<description><![CDATA[In 1983, personal computers were in an exciting infancy. The Apple II, Commodore 64, TRS-80, and more made for a diverse digital landscape in which to explore, create &#8212; and hack. We didn&#039;t know what &#034;security&#034; meant other than simple passwords, and the necessity of direct connections in that pre-Internet era exposed many vulnerable machines. [...]]]></description>
			<content:encoded><![CDATA[<p>In 1983, personal computers were in an exciting infancy.  The <A HREF = "http://apple2.info/" TITLE="Apple II Online Reference">Apple II</A>, Commodore 64, TRS-80, and more made for a diverse digital landscape in which to explore, create &mdash; and hack.  We didn&#039;t know what &#034;security&#034; meant other than simple passwords, and the necessity of direct connections in that pre-Internet era exposed many vulnerable machines.</p>
<p>A quarter-century later, networking and security have evolved barely beyond recognition of those early days.  But this July 24th, you can journey back to a simpler time with the 25th anniversary of a seminal geek classic:</p>
<p align="center">
<a href="http://www.fathomevents.com/details.aspx?eventid=724" title="WarGames 25th anniversary event"><img align="center" src="http://www.showbits.net/wp-content/uploads/2008/07/wargames25.thumbnail.jpg" alt="WarGames 25th anniversary event"></a>
</p>
<p>
According to the Web site for the <A HREF = "http://www.fathomevents.com/details.aspx?eventid=724" TITLE="WarGames 25th Anniversary Event"><em>WarGames</em> 25th anniversary event</A> (which also gives a film synopsis &mdash; for all three of you who haven&#039;t seen <em>WarGames</em> yet), &#034;The event will include never-before-seen interviews with cast and crew on how the movie was ahead of its time and its relevance today.&#034;  Just as when <A HREF = "http://www.showbits.net/2007/11/15/tos-menagerie-remastered/" TITLE="Uncaged"><em>Star Trek: TOS</em> returned to theaters</a> this past November, <em>WarGames</em> is a one-night, one-time-only engagement &mdash; one that happens to coincide with <A HREF = "http://www.kansasfest.org/" TITLE="KansasFest">KansasFest</A>, the only remaining Apple II convention.  So I&#039;ll be seeing this film with folk who actually remember the days of the acoustic coupler and won&#039;t need to go far to research how accurate this film is!</p>
<p>But every silver lining has its cloud: this celebration will include a preview of <A HREF = "http://www.showbits.net/2008/10/04/wargames-2-the-dead-code/" TITLE="WarGames 2: Still Alive">the sequel</A>, coming to DVD a week later.</p>
<p><span id="more-312"></span></p>
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<p>Look for more coverage of this event as it approaches and/or occurs.</p>
<p>(Hat tip to <A HREF = "http://www.computist-project.net/" TITLE="The Computist Project">Mike Maginnis</A>!)</p>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>A Fistful of Quarters</title>
		<link>http://www.showbits.net/2007/09/29/king-of-kong/</link>
		<comments>http://www.showbits.net/2007/09/29/king-of-kong/#comments</comments>
		<pubDate>Sat, 29 Sep 2007 17:39:01 +0000</pubDate>
		<dc:creator>maginnis</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[1983]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Billy Mitchell]]></category>
		<category><![CDATA[Brian Kuh]]></category>
		<category><![CDATA[Classic Arcade Museum]]></category>
		<category><![CDATA[classics]]></category>
		<category><![CDATA[David and Goliath]]></category>
		<category><![CDATA[Donkey Kong]]></category>
		<category><![CDATA[Fistful of Quarters]]></category>
		<category><![CDATA[Funspot]]></category>
		<category><![CDATA[Guinness Book of World Records]]></category>
		<category><![CDATA[high score]]></category>
		<category><![CDATA[kill screen]]></category>
		<category><![CDATA[killscreen]]></category>
		<category><![CDATA[King of Kong]]></category>
		<category><![CDATA[Laconia]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Mr Awesome]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Roy Schildt]]></category>
		<category><![CDATA[Seth Gordon]]></category>
		<category><![CDATA[Steve Wiebe]]></category>
		<category><![CDATA[Twin Galaxies]]></category>
		<category><![CDATA[TwinGalaxies]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Walter Day]]></category>
		<category><![CDATA[Weirs]]></category>
		<category><![CDATA[Year In Pictures]]></category>

		<guid isPermaLink="false">http://www.showbits.net/2007/09/29/king-of-kong/</guid>
		<description><![CDATA[In 1982, Billy Mitchell set the Donkey Kong world record high score of 874,300. He quickly found fame and fortune when LIFE magazine splashed his face alongside those of other elite gamers considered the greatest of their generation, in a photo-spread in their January, 1983, &#034;Year in Pictures&#034; issue. Many felt his amazing score would [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.billyvssteve.com/" title="The King of Kong"><img src="http://www.showbits.net/wp-content/uploads/2007/09/wallpaper1_0800.thumbnail.jpg" alt="The King of Kong wallpaper" align="left" /></a>In 1982, <a href="http://www.twingalaxies.com/index.aspx?c=22&amp;p=28206" title="Billy Mitchell profile at TwinGalaxies.com">Billy Mitchell</a> set the Donkey Kong world record high score of 874,300.  He quickly found fame and fortune when <em>LIFE</em> magazine splashed his face alongside those of other elite gamers considered the greatest of their generation, in <a href="http://www.chasingghoststhemovie.com/players.htm" title="LIFE Magazine gathering / contest">a photo-spread in their January, 1983, &#034;Year in Pictures&#034; issue</a>.  Many felt his amazing score would never be bested.  Then, in 2003, an unassuming science teacher from Redmond, Washington, shattered the long-standing record.  In a video-taped performance, <a href="http://www.twingalaxies.com/index.aspx?c=22&amp;p=29305" title="Steve Wiebe profile at TwinGalaxies.com">Steve Wiebe</a> posted a staggering 1,006,600 points.  But there was a problem: the score only counts if it&#039;s certified by <a href="http://www.twingalaxies.com/" title="Twin Galaxies">Twin Galaxies</a>, the self-appointed official keeper of classic video game records.  And TG founder and &#034;World&#039;s Video Game Referee&#034; <a href="http://www.twingalaxies.com/index.aspx?c=15" title="Twin Galaxies Staff">Walter Day</a> puts it succinctly: &#034;Twin Galaxies does a lot to promote Billy, because it&#039;s to Twin Galaxies&#039; advantage &#8212; and very much to the whole gaming hobby&#039;s advantage &#8212; for Billy to become a star.&#034;</p>
<p>Mitchell, a larger-than-life character with a world-class mullet, is a hot sauce mogul and successful restaurateur from Ft. Lauderdale, Florida.  He&#039;s also the self-proclaimed &#034;World&#039;s Best Video Game Player&#034;.  Unfortunately, in <a href="http://www.billyvssteve.com/" title="The King of Kong"><em>The King of Kong: A Fistful of Quarters</em></a>, the new movie from director Seth Gordon (now in limited release), Mitchell comes off as something of a very big fish in a very small pond: in fact, the only thing big enough to match Billy&#039;s legend is his ego.  Mitchell&#039;s opening line in the movie not only sets the tone for the upcoming competition between Billy and his challenger, lovable loser Steve Wiebe, but also gives us a fascinating glimpse into the psyche of an egomaniac. <em>King of Kong</em> is littered with priceless Mitchell one liners: &#034;He is the person that he is today because he came under the wrath of Bill Mitchell&#034;; &#034;Since I so-called debuted on the scene at <em>LIFE</em> magazine in 1982&#8230; there hasn&#039;t been anybody who&#039;s played even close&#034;; and &#034;Maybe they&#039;d like it if I lose.  I gotta try losing some time.&#034;  With a gaggle of video gamer disciples at his beck and call, including one who considers Billy &#034;the champion&#034; and himself &#034;the prodigy&#034;, it&#039;s clear that Billy Mitchell is very invested in maintaining the mystique of his image. &#034;Everything about him is perfect; Billy is just that person,&#034; proclaims one.  Even Walter Day seems entranced by Mitchell&#039;s charisma: &#034;There&#039;s no reason why Bill Mitchell couldn&#039;t end up on a <a href="http://www.wheaties.com/" title="Wheaties">Wheaties</a> box someday.&#034;</p>
<p><span id="more-195"></span>The film begins as Billy waxes philosophic about the serious nature of professional gaming. &#034;There will always be the argument that video games are meant to be played for fun&#8230;  But competitive gaming&#8230; when you want your name written into history, you have to pay the price,&#034; he tells us.  As this David-and-Goliath tale progresses, we begin to see just how seriously Billy takes his passion for gaming.  When Wiebe submits a multi-hour video tape recording of his record-breaking game to TwinGalaxies, Mitchell dispatches his minions to the Wiebe residence to examine Steve&#039;s Donkey Kong machine with a fine-tooth comb, looking for any evidence of tampering.  When a box carrying a mailing label with the name <a href="http://www.royawesome.com/" title="Roy 'Mr. Awesome' Schildt">Roy &#034;Mr. Awesome&#034; Schildt</a>, is discovered in Wiebe&#039;s garage, Wiebe&#039;s score is declared invalid.  Mr. Awesome hates Billy and TG, and the feelings are mutual.  The reasons for the animosity are never exactly clear, but the bad blood goes back decades, and involvement with Schildt is apparently enough to cast a pall of suspicion over Wiebe.</p>
<p>When Wiebe shows up in person at the <a href="http://www.classicarcademuseum.org/" title="FunSpot">Funspot arcade</a> in Weirs, NH, and enters the 2005 International Classic Game Tournament to defend his title and his reputation, the Billy Mitchell PR machine kicks into high gear, as he and his disciples begin to play mind games with Steve in an effort to derail him.  As Wiebe and Mitchell-acolyte Brian Kuh share a two-player game of Donkey Kong, Kuh tells us what a competitor Billy is and talks about the psychology of competition.  He makes it clear that he is no friend of Steve.  Later, when Wiebe approaches the rarely-reached &#034;<a href="http://www.youtube.com/watch?v=-wY1dkCKZ7Q" title="Donkey Kong kill screen">kill screen</a>&#034;, the random point in Donkey Kong at which the machine&#039;s memory overloads and Mario just up and dies and the game ends, Kuh begins to gather the other gamers in the arcade around Wiebe and the pressure builds.  Steve, however, thrives on the attention, and as the game ends at the coveted kill screen, the disappointment in Kuh&#039;s voice is obvious; Steve Wiebe is only the second person known to have reached the kill screen, and the first at Funspot.   Again breaking Mitchell&#039;s record at the Funspot tournament, Wiebe racks up an impressive 985,600 points.</p>
<p>Mitchell himself, of course, is above making an appearance to take on Wiebe in person, despite repeated calls requesting a head-to-head competition.  He instead submits a tape to be played shortly after Wiebe breaks Billy&#039;s record.  The contents of the tape?  A recording of a game Billy apparently played several years ago and never submitted, of himself beating not only his own record, but that of Wiebe&#039;s new mark as well.  The tape, after a brief discussion with Mitchell, is declared official.  That it contains &#034;static&#034; that on several occasions obscures the score, and that the score appears to &#034;jump&#034; in at least one place, is questioned by referee Walter Day but ultimately overlooked.    When Wiebe asks to view the tape &#8212; he was busy playing Donkey Kong when it was shown &#8212; he is told by Kuh that no, he can&#039;t.  It was apparently a one-time-only screening.  A good portion of <em>The King of Kong</em> seems to be dedicated to questioning such lack of  live performance; even Billy&#039;s wife hasn&#039;t seen him play.  This is an interesting turn of events, considering Billy&#039;s stance about playing live: &#034;To me most importantly is you travel to a sanctioned location like Funspot. That makes it official.&#034;</p>
<p>Later, at a tournament to earn a mention in the Guinness Book of World Records, held in Mitchell&#039;s home town, Billy finally shows but not to compete.  Instead, his psychological warfare continues, as he fastidiously avoids Wiebe, passing only close enough to comment, &#034;There&#039;s certain people I don&#039;t want to spend too much time with,&#034; as Wiebe plays.  In fact, we never see Mitchell play during the film.</p>
<p>When Wiebe shows up at <a href="http://www.800hotsauce.com/rickeys.htm" title="Rickey's Hot Sauce">Billy&#039;s restaurant, Rickey&#039;s</a>, where the other gamers are enjoying a break from the frenetic activity of the arcade, he is shunned.  Ignored, Steve finds himself sitting alone at another booth, looking for all the world like a man whose dog just died.</p>
<p>While <em>The King of Kong</em> wraps up with more questions than are answered during its 87 minute run, the real-life drama between the two gamers has continued beyond the end of the film and has spilled over into the classic gaming forums across the web.  <a href="http://www.twingalaxies.com/index.aspx?c=22&amp;pi=2&amp;gi=3852&amp;vi=22" title="Donkey Kong high scores">The high-score title</a> has since changed hands several times, and <a href="http://www.mtv.com/movies/news/articles/1560691/20070529/story.jhtml" title="Ex-'Donkey Kong' Champ Finally Speaks Out">Twin Galaxies and Billy have distanced themselves</a> from the movie over what they consider unfair portrayal of their involvement in the competition.</p>
<p>Steve Wiebe&#039;s young daughter has perhaps the best perspective of everyone in the piece, when she quips, &#034;Some people sort of ruin their lives to be in [the record books].&#034; In the end, <em>The King of Kong</em>, despite its obvious set-up of Wiebe as the everyman hero and his adversary as a Machiavellian jerk, is a rollicking tale of heroes and villains, kings and contenders to the throne.  Told with just the right amount of irony &#8212; this is, after all, two grown men engaging in psychological warfare over a twenty-five year old video game score &#8212; Gordon&#039;s story is preeminently watchable, and completely enjoyable.</p>
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