TRON 2: More Than a Game

10/8/08 7:23 PM

You don't need to be a dedicated Showbits reader to have observed my passion for TRON. It was upon its 25th anniversary last year that I reflected: "Computers and electronic games were both still new media back [in 1982]… These nascent industries could've been horribly misrepresented to the unwashed masses, and there surely was a degree of artistic license on [TRON's] silver screen, with its AIs, lasers, and whatnot. But the way its digital society was structured and how software interacted with each other and with their users worked on both digital and HCI levels."

It was at that time that rumors started to circulate of a sequel. I was of course hesitant at the prospect of some disrespectful director cashing in on the brand by rehashing the plot using modern technology and context. Fortunately, the last few months have alleviated my concerns, starting with a trailer for TR2N, as its called. The preview seems to contain no actual film footage, but its debut at Comic-Con revealed the cooperation of a key franchise figure. Watch it before Disney's lawyers yank it off YouTube yet again:

Like WarGames 2, TR2N is not a remake, update, or reboot — it is a true sequel. Its awareness of present-day cyberspace harkens back to when I asked visual effects specialist John Knoll "Do you think a Tron movie could succeed nowadays?". He responded:

I don't know! Whatever made [TRON] not successful in the first place would probably still be present in a remake, if they went with the same story. The fundamental plot devices are anachronistic now, so it'd need to be updated to be Internet-aware, with much less emphasis on mainframe computers and a much higher emphasis on personal computers and small portable devices. You could go in the Matrix direction, where some aspect of his personality is transferred over into the computer and they're linked in a way.

Another good sign: IGN recently interviewed Jeff Bridges, who seems genuinely enthusiastic about the project. As Star Trek novelist Dayton Ward told me, "It's neat that he sounds so excited to be doing this. It's not like he needs the money or anything."

The IMDb lists TR2N for a 2011 release. I hope that gives the cast and crew time to produce a final product that we, too, can be excited about.

Alphanumeric!

05/16/07 6:43 PM

Courtesy reader GeneD comes news of a new $23.99 hardcover book: The Art of ReBoot. The book presents the sketches, development, and profiles of the cast of ReBoot, a Saturday morning CGI cartoon produced by Mainframe, an animation studio that went on to create several other well-known shows, including Beast Wars, a spin-off of the classic Transformers series. The book is available from the site and not via Amazon, Barnes & Noble, or Borders/Waldenbooks, either online or in person.

Regardless, it's encouraging to see a new product from the line of one of my favoritest cartoons ever. Sure, CGI has come a long way since ReBoot premiered in 1994, but it was such a clever and rollicking program that played to the geek in me. In the spirit of TRON (which turns 25 this July), ReBoot is set inside a computer, with anthropomorphic representations of software and hardware: the protagonist is a "Guardian" program, defending the sectors of the hard disk-shaped city of Mainframe from the viruses Megabyte and Hexadecimal. When the unseen "user" inputs a game, the set morphs into the setting for that game, with our heroes fighting the human's avatar for control of the system.

(more…)

Heroes in a Half Shell

04/9/07 3:44 PM

I've seen my first movie of 2007 — and that film is Teenage Mutant Ninja Turtles.

The star of the film is definitely the titular heroes. Though the plot makes Michaelangelo and Donatello extraneous, this bummer is balanced by Raphael, always my favorite reptile, taking the spotlight alongside Leonardo in a battle that is more emotional than physical. The evil Shredder is dead, and without an opposing force to galvanize the turtles, they've drifted apart. When Leonardo returns after a year's pilgramage, he finds a cooler reception than he expected. Old friends April O'Neil (Sarah Michelle Gellar) and Casey Jones must help the turtles unite against the machinations of Max Winters (Patrick Stewart). There are some great action sequences, but not as great as the character development — who'd expect that from giant turtles? — and some effective mirroring between the turtle's internal strife and that of the villains — something that Star Trek: Nemesis tried, and failed, to do well.

The directorial team approached this film in a way that lends it both strength and weakness. In the former area, TMNT cuts right to the chase. I've not read any TMNT comic books in the last 15 years; I've not seen the new cartoon or played the video games; I never even got around to seeing the third live-action film. But having grown up with the original cartoon and seeing the first two films, I felt like this latest animated installment was a direct sequel to that older franchise. The film does not dawdle with prelude: there's no flashbacks, setting up, or other time-wasting plot devices. If you don't know how the ninja turtles came to be, or why they listen to a wise old rat, by the end of the movie, you still won't know. Anything that's important can be gleaned.

The downside to this approach is that there is little that makes this film uniquely TMNT. It's a fun martial arts/sci-fi/action film, but I felt like their were too many elements that could've been transplanted into other setting (like Disney's Gargoyles). Not even the classic TMNT theme song is present.

I previously expressed my concern for the animation style, and I agree the humans were a bit too inhuman. But the dark style fit the turtles perfectly. Not once during the film did I think to myself, "This is a CGI cartoon." Its computer-generated nature didn't occur to me, though I think that is reflective more of the prevalance of the medium than of the improved quality (which is admittedly impressive).

Overall, a better film than I was expecting — and with a convenient hook for a sequel. For now, check out the online featurette (may contain spoilers).

Mock Turtle Soup

01/17/07 2:06 PM

New trailer for Teenage Mutant Ninja Turtles is up.

I grew up in the Eighties, which this decade of the Naughties is desperate to emulate, with its revivals of He-Man, G. I. Joe, and TMNT. While I think it's great that today's kids have access to the quality programming that taught so many of my peers to venerate Saturday morning, it's also challenging to see these elements of my youth being reinvented in less-than-faithful ways.

In this instance, the TMNT movie doesn't look half bad. I've never seen the new animated series, so I don't know how this CGI film compares to it — but the movie seems to retain the combination of action and comedy that made the original show so captivating. (The tendency among my peers is to see the entertainment from their childhood mature along with them — but if it's a dark TMNT you want, go back to the original comic books.)

I'm worried about the animation style, though. The models all seem too comical, almost Pixar-ish, which I don't feel behooves what they're trying to do. Though "ninja turtles" is far from a plausible concept, I think the absurdity of the situation would be better served by realistic representations. Let the animation be the straight man; otherwise, the over-the-top actions and situations are likely to be dismissed as cartoonish. Juxtaposition — know what I mean?

To Grandma's House We Go

01/4/07 3:16 PM

I recently saw the CGI animated film Over the Hedge. I'd not read the comic strip upon which it is based, but like any good adaptation, it didn't seem necessary to enjoy the film.

And enjoy it I did! Like most good animated films, it had plenty of content aimed at kids and adults alike. It was fun to pick out the well-known actors' voices, especially those not typically associated with animation, such as Bruce Willis and Avril Lavigne. Of course, one of the dangers of such top-tier talent is the difficulty disassociating them from their images. They played to William Shatner's and Eugene Levy's nicely, but I had a hard time not seeing "The Verminator" character, played by Thomas Haden Church, as akin to Lowell from Wings (or perhaps even Spider-Man 3's Sandman?).

I was a bit disappointed the film didn't have a stronger moral, though. Wikipedia suggests that, unlike the 1994 animated Japanese film Pom Poko, Over the Hedge "does not… develop the themes of environmentalism or anti-urbanization." OTOH, perhaps that's my own political beliefs viewing a missed opportunity; such may've been misplaced in "just a cartoon" (as some felt it was in Happy Feet).

In November, when I expressed a conflict between seeing Casino Royale or Happy Feet, a group of "adults" mocked me for even considering the latter, especially since I have no grandchildren with whom to see it. I'm disappointed that people are willing to judge, and thus limit themselves, art based on the medium. Something being animated does not necessarily make it a "cartoon"; just watch Richard Adams' Watership Down or Plague Dogs — as a friend of mine recently did, commenting, "I can't believe anyone would let their kids watch this!" (which she thought they would, since it's "just a cartoon", right?) Comic books, video games, Dungeons & Dragons — they too have been criticized by outsiders. Until they learn, I'll happily continue enjoying these media, while the critics don't even know what they're missing…