TRON 2: More Than a Game

10/8/08 7:23 PM

You don't need to be a dedicated Showbits reader to have observed my passion for TRON. It was upon its 25th anniversary last year that I reflected: "Computers and electronic games were both still new media back [in 1982]… These nascent industries could've been horribly misrepresented to the unwashed masses, and there surely was a degree of artistic license on [TRON's] silver screen, with its AIs, lasers, and whatnot. But the way its digital society was structured and how software interacted with each other and with their users worked on both digital and HCI levels."

It was at that time that rumors started to circulate of a sequel. I was of course hesitant at the prospect of some disrespectful director cashing in on the brand by rehashing the plot using modern technology and context. Fortunately, the last few months have alleviated my concerns, starting with a trailer for TR2N, as its called. The preview seems to contain no actual film footage, but its debut at Comic-Con revealed the cooperation of a key franchise figure. Watch it before Disney's lawyers yank it off YouTube yet again:

Like WarGames 2, TR2N is not a remake, update, or reboot — it is a true sequel. Its awareness of present-day cyberspace harkens back to when I asked visual effects specialist John Knoll "Do you think a Tron movie could succeed nowadays?". He responded:

I don't know! Whatever made [TRON] not successful in the first place would probably still be present in a remake, if they went with the same story. The fundamental plot devices are anachronistic now, so it'd need to be updated to be Internet-aware, with much less emphasis on mainframe computers and a much higher emphasis on personal computers and small portable devices. You could go in the Matrix direction, where some aspect of his personality is transferred over into the computer and they're linked in a way.

Another good sign: IGN recently interviewed Jeff Bridges, who seems genuinely enthusiastic about the project. As Star Trek novelist Dayton Ward told me, "It's neat that he sounds so excited to be doing this. It's not like he needs the money or anything."

The IMDb lists TR2N for a 2011 release. I hope that gives the cast and crew time to produce a final product that we, too, can be excited about.

My Secret Identity

10/25/07 2:22 PM

Angela Gunn is proving quite the sleuth at revealing the unpublicized lives of the stars. First she found a list of 66 celebrities who blog (ever wonder what Jamie Lee Curtis, John Cusack, and Jeff Bridges have to say that's [supposedly] unscripted?). Now she's dug up their resumes to reveal their inner nerds — that is, "celebrities who work at traditional artistic pursuits to make their way in the world, but have been known to kick back with a little astrophysics or microbiology in their spare time."

The list is a good balance of the expected and the surprising. Masi Oka, Wil Wheaton, and Bill Nye we already know about — but Dolph Lundgren? Rowan Atkinson? Lisa Kudrow? You have to be kidding me. I don't know whether to be impressed by these geeks' intellectual genius, or by them defying stereotypes and playing characters completely antipodal to their nature. (By contrast, my acting self receives daily audition notices for the fifth season of Beauty and the Geek.)

Excellent job, Ms. Gunn, for this fun and insightful piece (my contributions to which — Drake Hogestyn and Natalie Portman — reveal perhaps more about ME than I'd like…).  In a culture where "heroes" are often such for all the wrong reasons, it's nice to have admirable reasons to respect these stars.

Now for Some Real User Power

07/10/07 6:13 PM

Yesterday marked the 25th anniversary of Tron, a film that is so many things to so many people: a milestone of computer animation; a staple of any geek's library; an element in the film studies curriculum I developed; another Jeff Bridges box office bomb. My love affair with this film spans multiple media:

I had to commemorate the anniversary of this cult hit with more than just a marathon session of lightcycling. After reading IGN's interview with Steven Lisberger, Tron's creator, I felt there must be better interview subjects out there.

So I instead got ahold of John Knoll, visual effects supervisor at Industrial Light and Magic. ILM was created by George Lucas for the original Star Wars films and has since gone on to become a powerhouse in visual effects. Mr. Knoll has worked on several of their best films, including Willow, The Abyss, Mission: Impossible, Star Trek: First Contact, the Star Wars prequel trilogy, and the Pirates of the Caribbean trilogy. And somehow, during all that, he found time to invent Photoshop.

On very short notice, Mr. Knoll generously donated a half-hour of his time to speak with me on the subject of Tron, computer graphics, and the industry's evolution over the last quarter of a century. The end result is a very satisfying transcript, even if some notable, general observations didn't make the final cut:

"Even today … filmmakers rely on the special effects to be the only appeal in the movie, and they don't try so hard on the movie because they figure the visuals will carry the film … For those of us who work in the industry, that's not something we encourage. It's just as hard to do the effects on a bad movie as it is the effects on a good movie, and we'd all rather have worked on a good movie."

Continue on to Computerworld.com to read the full interview.

A huge thanks to old LucasArts and ILM colleagues Tom Sarris and Ellen Pasternack, without whom this interview would not have been possible.

Update: the above article has been Slashdotted!