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	<title>Showbits &#187; WOPR</title>
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		<title>WarGames: Still Alive</title>
		<link>http://www.showbits.net/2008/10/04/wargames-2-the-dead-code/</link>
		<comments>http://www.showbits.net/2008/10/04/wargames-2-the-dead-code/#comments</comments>
		<pubDate>Sat, 04 Oct 2008 14:53:51 +0000</pubDate>
		<dc:creator>Ken Gagne</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[1983]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Amanda Walsh]]></category>
		<category><![CDATA[Dead Code]]></category>
		<category><![CDATA[Joshua]]></category>
		<category><![CDATA[Matt Lanter]]></category>
		<category><![CDATA[The Dead Code]]></category>
		<category><![CDATA[War Games]]></category>
		<category><![CDATA[War Games 2]]></category>
		<category><![CDATA[WarGames]]></category>
		<category><![CDATA[WarGames 2]]></category>
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		<guid isPermaLink="false">http://www.showbits.net/?p=342</guid>
		<description><![CDATA[There is sometimes little difference between &#034;sequel&#034; and &#034;remake&#034;. Teen Wolf 2 and Evil Dead 2 are examples of films with plots that changed little from the original, regardless of differences in context or quality. Such movies often suggest a disrespectful grab for more money based on an unexpected hit; rarely do these sequels offer [...]]]></description>
			<content:encoded><![CDATA[<p>There is sometimes little difference between &#034;sequel&#034; and &#034;remake&#034;.  <em>Teen Wolf 2</em> and <em>Evil Dead 2</em> are examples of films with plots that changed little from the original, regardless of differences in context or quality.  Such movies often suggest a disrespectful grab for more money based on an unexpected hit; rarely do these sequels offer anything new to please fans who want more, but not more of the same.</p>
<p>After watching <A HREF = "http://www.showbits.net/2008/07/02/wargames/#more-312" TITLE="Shall We Play a Game?">the trailer for <em>WarGames 2</em></A>, I figured this straight-to-DVD sequel to be another such retread.  For the most part, I was right: after playing an online game, a high school student is mistakenly targeted by the government as a security risk, overlooking the computer that aims to kill millions.  Oh, sure, some of the details have been changed.  RIPLEY (the sequel&#039;s version of the 1983 artificial intelligence Joshua) does not seem mistaken about reality vs. fantasy; &#034;she&#034; (as her developers constantly refer to her) seems to be doing exactly what she was programmed to.  She also has access to, and control of, almost any electronic resource, including from security cameras and traffic lights to <A HREF = "http://en.wikipedia.org/wiki/MQ-1_Predator" TITLE="MQ-1 Predator on Wikipedia">unmanned planes</A> and orbiting satellites, and will use them for what she deems the betterment of mankind.  In these regards, she is more akin to <A HREF = "http://en.wikipedia.org/wiki/Colossus:_The_Forbin_Project" TITLE="Colossus: The Forbin Project">Forbin&#039;s Colossus</A> than the malicious <A HREF = "http://en.wikipedia.org/wiki/Skynet_(Terminator)" TITLE="Skynet (Terminator) on Wikipedia">Skynet</A> or malfunctioning <A HREF = "http://en.wikipedia.org/wiki/HAL_9000" TITLE="HAL 9000 on Wikipedia">HAL</A>.  Little else of interest plays itself out in the first hour, which follows the <em>WarGames</em> formula with little originality or innovation.<br />
<center><br />
<a href="http://www.showbits.net/wp-content/uploads/2008/10/wargames2.jpg" class="thickbox" rel="" title="Shall we play a game?: RIPLEY&#039;s suite of games is eerily familiar, with one notable addition."><img src="http://www.showbits.net/wp-content/uploads/2008/10/wargames2-546x306.jpg" align="center" alt="Shall we play a game?: RIPLEY&#039;s suite of games is eerily familiar, with one notable addition." title="WarGames 2" width="546" height="306" hspace="6" vspace="6"></a>
<p><small><b>Shall we play a game?</b>: RIPLEY&#039;s suite of games is amusingly familiar, with one notable addition.</small></center>
<p>It&#039;s only in the last third of the film that the superficial references to the 25-year-old predecessor that <em>The Dead Code</em> finally reveals itself as a full-blown homage to the Eighties.  This is not <em>WarGames: The Next Generation</em> &mdash; no actors appear in both films, and no one is revealed to be David Lightman Jr.  What we end up with is a celebration of history that will make retrocomputing hobbyists jump for joy.  It&#039;s like watching the first three seasons of <A HREF = "http://www.showbits.net/tag/enterprise/" TITLE="Star Trek: Enterprise on Showbits"><em>Enterprise</em></A> only to see the show remember its roots and pay tribute to its legacy in the fourth season.  I actually found myself cheering for <em>Dead Code</em> protagonists, suggesting an emotional involvement that&#039;s rarely evoked by big-budget Hollywood films.  I was almost sorry to see it end.</p>
<p><em>WarGames 2</em> has some consistent failings: for example, it should be grateful this review is not part of the &#034;<A HREF = "http://www.showbits.net/tag/computerworld/" TITLE="Security Goes to the Movies">Security Goes to the Movies</a>&#034; series, as artistic license resulted in plenty of silly technological foibles.  At least the actors, young and old, do their best with a corny script.  All that said, the best reason to see this movie is if you&#039;re a fan of the Matthew Broderick original.  In the game of trying to best that unbeatable cult hit, <em>The Dead Code</em> finds its groove in conceding: the only winning move is not to play.</p>
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