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Unheroic Union

Posted on Jan 17, 2008Feb 1, 2022 by Ken Gagne

The writers' strike has left many Hollywood denizens with plenty of time on their hands. So, like the rest of us slackers, they're playing video games — except when they do it, it's newsworthy.

Jesse Alexander, co-executive producer of Heroes, was recently on Major Nelson's Xbox Live podcast. From time indices 1:51:06 to 2:32:15 of this 53-megabyte file, Mr. Alexander talks about his past writing video game scripts for Activision; why writers are king in television, but not movies; why the upcoming Heroes game won't suck like the Alias game did; and the similarities and differences between, and the convergence of the television and gaming media.

Personally, I'm not sure just how similar the two media are. They've been talking about "episodic gaming" for awhile, but we've not seen anything approaching 22 installments of one-hour weekly morsels. Though a single game might last longer than that, its cinematic experiences have been achieved only via pre-scripted, non-interactive sequences that take the player out of the game. It doesn't seem anymore effective going the other way, either: the interactive features offered by next-gen DVD formats are garnering little enthusiasm from consumers. It seems cinephiles want cinema and gamers want games. Astonishing!

Convergence overlooks the unique strengths of each genre. I enjoy television and games for different reasons and would hate to find them lost in a hybrid exhibiting the strengths of neither.

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Related

Tags: Activision, Alias, convergence, Heroes, interview, Jesse Alexander, Major Nelson, Ubisoft, video games, Xbox

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